HAIKUN (QUINCY) HUANG
PUBLICATIONS
Location-Aware Adaptation of Augmented Reality Narratives.
Wanwan Li*, Changyang Li*, Minyoung Kim, Haikun Huang, Lap-Fai Yu
*Equal contributors
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2023)
Project Page, Paper, Supplementary Material, Video, Bibtex
Adapting AR stories to real-world locations such as a campus.
WFH-VR: TELEOPERATING A ROBOT ARM TO SET A DINING TABLE ACROSS THE GLOBE VIA VIRTUAL REALITY.
Lai Sum Yim, Quang TN Vo, Ching-I Huang, Chi-Ruei Wang, Wren McQueary, Hsueh-Cheng Wang, Haikun Huang, Lap-Fai Yu
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2022)
VR teleoperation of a robot arm over the globe to set a dining table.
INTERACTIVE AUGMENTED REALITY STORYTELLING GUIDED BY SCENE SEMANTICS.
Changyang Li, Wanwan Li, Haikun Huang, Lap-Fai Yu
ACM Transactions on Graphics (Proceeding of SIGGRAPH 2022)
Featured in SIGGRAPH Blog
Deploying AR stories to different scenes.
MOOD-DRIVEN COLORIZATION OF VIRTUAL INDOOR SCENES.
Michael S Solah*, Haikun Huang*, Jiachuan Sheng, Tian Feng, Marc Pomplun, Lap-Fai Yu
*Equal contributors
AR | VR | XR | Training
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2022
(Special Issue on IEEE Virtual Reality 2022)
SYNTHESIZING PERSONALIZED CONSTRUCTION SAFETY TRAINING SCENARIOS FOR VR TRAINING.
Wanwan Li, Haikun Huang, Tomay Solomon, Behzad Esmaeili, Lap-Fai Yu
AR | VR | XR | Training
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2022
(Special Issue on IEEE Virtual Reality 2022)
SYNTHESIZING SCENE-AWARE VIRTUAL REALITY TELEPORT GRAPHS.
Changyang Li, Haikun Huang, Jyh-Ming Lien, Lap-Fai Yu
AR | VR | XR | Training
ACM Transactions on Graphics (Proceeding of SIGGRAPH Asia 2021)
JOINT COMPUTATIONAL DESIGN OF WORKSPACES AND WORKPLANS.
Yongqi Zhang, Haikun Huang, Erion Plaku, Lap-Fai Yu
AR | VR | XR | Training
ACM Transactions on Graphics (Proceeding of SIGGRAPH Asia 2021)
BUILDING A MOTION-AWARE, NETWORKED DO-IT-YOURSELF HOLOGRAPHIC DISPLAY.
Amilcar Gomez Samayoa*, Javier Talavera*, Siem G. Sium, Biao Xie, Haikun Huang, Lap-Fai Yu
*Equal contributors
AR | VR | XR | Training | Holographic
A simple DIY networked holographic display.
IEEE International Conference on Intelligent Reality (ICIR 2021)
Second Place Award, Application Competition on Intelligent Reality (Students Track)
A REVIEW ON VIRTUAL REALITY SKILL TRAINING APPLICATIONS.
Biao Xie, Huimin Liu, Rawan Alghofaili, Yongqi Zhang, Yeling Jiang, Flavio Destri Lobo, Changyang Li, Wanwan Li, Haikun Huang, Mesut Akdere, Christos Mousas, Lap-Fai Yu
AR | VR | XR | Training | Simulation
A Review on Virtual Reality Skill Training Applications.
Frontiers in Virtual Reality, 2021
TOWARD AUTOMATIC AUDIO DESCRIPTION GENERATION FOR ACCESSIBLE VIDEOS.
Yujia Wang, Wei Liang, Haikun Huang,Yongqi Zhang, Dingzeyu Li, Lap-Fai Yu
Human-centered computing | Accessibility systems
Audio Description Generation for Accessible Videos and Survey.
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2020)
INTERACTIVE DESIGN OF GALLERY WALLS VIA MIXED REALITY.
Haikun Huang,Yuxuan Zhang, Tomer Weiss, Rebecca W Perry, Lap-Fai Yu, Lap-Fai Yu
Design Interfaces | Mixed Reality | Spatial Computing
A novel interactive design tool that allows users to create and visualize gallery walls via a mixed reality device.
IEEE AIVR, 2020
EXERTION-AWARE PATH GENERATION.
*Wanwan Li, *Biao Xie, Yongqi Zhang, Walter Meiss, Haikun Huang, Lap-Fai Yu
*Equal contributors
Procedural Modeling | Level Design | Path Generation | Haptics
Generating exertion-aware paths over 3D terrains for VR exercising.
ACM Transactions on Graphics (Proceeding of SIGGRAPH 2020)
AUDIBLE PANORAMA: AUTOMATIC SPATIAL AUDIO GENERATION FOR PANORAMA IMAGERY.
*Haikun Huang, *Michael S. Solah, Dingzeyu Li, Lap-Fai Yu
*Equal contributors
Immersive Media | Spatial Audio | Panorama Images | Virtual Reality | Augmented Reality
This work automatically synthesizes realistic spatial sounds for 360° panorama images for delivering immersive VR experiences.
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)
GAZE-DRIVEN ADAPTIVE AID FOR VR NAVIGATION.
Rawan Alghofaili, Yasuhito Sawahata, Haikun Huang, Hsueh-Cheng Wang, Takaaki Shiratori, Lap-Fai Yu
Games/Play | Virtual/Augmented Reality | Eye Tracking
Feel lost when navigating in a virtual environment (such as when playing a VR game)? This tool helps you get back on track by predicting when you need navigation help and popping up wayfinding aids.
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)
OPTIMIZING VISUAL ELEMENT PLACEMENT VIA VISUAL ATTENTION ANALYSIS.
Rawan Alghofaili, Michael Solah, Haikun Huang, Yasuhito Sawahata, Marc Pomplun, Lap-Fai Yu
Computing Methodologies—Computer Graphics—Graphics systems | Interfaces—Virtual Reality
Populating visual elements (e.g., ads) in 3D virtual environments based on a visual attention predictor trained by eye-gaze data
IEEE Virtual Reality (VR 2019)
POSE-GUIDED LEVEL DESIGN.
*Yongqi Zhang, *Biao Xie, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu
*Equal contributors
Level Design | Optimization | Exergaming | Generative Design
Procedural game level generator for motion/exercise games (e.g., Just Dance, Speed of Light).
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)
EXERCISE INTENSITY-DRIVEN LEVEL DESIGN.
Biao Xie*, Yongqi Zhang*, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu
*Equal contributors
Level Design | Optimization | Exergaming | Generative Design
This work automatically synthesizes realistic spatial sounds for 360° panorama images for delivering immersive VR experiences.
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018 (Special Issue on IEEE Virtual Reality 2018)
In IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 4, pp. 1661-1670, April 2018.doi: 10.1109/TVCG.2018.2793618 (Special Issue on IEEE Virtual Reality 2018. Acceptance Rate: 15%)
DEEP TRAIL-FOLLOWING ROBOTIC GUIDE DOG IN PEDESTRIAN ENVIRONMENTS FOR PEOPLE WHO ARE BLIND AND VISUALLY IMPAIRED - LEARNING FROM VIRTUAL AND REAL WORLDS.
Tzu-Kuan Chuang, Ni-Ching Lin, Jih-Shi Chen, Chen-Hao Hung, Yi-Wei Huang, Chunchih Teng, Haikun Huang, Lap-Fai Yu, Laura Giarre, Hsueh-Cheng Wang
Training a robotic guidedog that can help blind people to navigate in the real world.
IEEE International Conference on Robotics and Automation (ICRA 2018)
AUTOMATIC OPTIMIZATION OF WAYFINDING DESIGN.
Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap-Fai Yu
Wayfinding | Navigation | Procedural Modeling | Level Design | Spatial Orientation
An automatic tool to help wayfinding designers create better wayfinding designs for architectural spaces, and to help level designers create better game levels.
IEEE International Conference on Robotics and Automation (ICRA 2018)
ANALYZING VISUAL ATTENTION VIA VIRTUAL ENVIRONMENTS.
Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap-Fai Yu
VR | Training
Virtual Reality meets Physical Reality Workshop, SIGGRAPH Asia, 2016
PHYSIOLOGICAL RESPONSES AND ENJOYMENT OF KINECT-BASED EXERGAMES IN OLDER ADULTS AT RISK FOR FALLS: A FEASIBILITY STUDY.
Ogawa EF, Huang Haikun, Yu Lap-Fai, Gona GN, Fleming RK, Leveille SG, You T
EFFECTS OF EXERGAMING ON COGNITION AND DUAL-TASK MOBILITY IN OLDER ADULTS AT RISK FOR FALLING.
Ogawa EF, Huang Haikun, Yu Lap-Fai, Gona GN, Fleming RK, Leveille SG, You T