Haikun (Quincy) Huang
I am a postdoctoral research fellow of the Department of Computer Science at George Mason University. I received my Ph.D. degree in Computer Science from UMB, where I was advised by Lap-Fai (Craig) Yu. My research interests include AR/VR/MR, computational design, graphics, HCI, and vision, particularly on the applications of artificial intelligence techniques for creating novel 3D content creation tools and virtual experiences. My research has been published in IEEE VR and ACM CHI and was recognized with a Best Paper Honorable Mention Award at CHI 2019. I frequently serve as a reviewer for IEEE VR and CHI. I also have years of experience working in the game industry and serving as a columnist for popular game development forums in China. I also create tools for researchers and support their POC projects.
HONORS & AWARDS
OUR TEAM WON THE 2ND PLACE ON THE ACIR 2021 STUDENT TRACK.
UMASS BOSTON YEAR'S GRADUATE PROGRAM AWARD, 2020
BEST PAPER AWARD NOMINATION, IEEE VR 2022
IN THE PRESS
HUMAN VISION-EMPOWERED 3D SCENE ANALYSIS TOOLS
Haikun Huang, Lap-Fai Yu
US patent application no. 16/598, 718
Starting in 2020, I have frequently participated in the review work of various conferences as a reviewer.