HAIKUN (QUINCY) HUANG
Postdoctoral Research Fellow
Department of Computer Science
George Mason University
Email: hhuang25[at]gmu.edu
Office: Research Hall #405
Lab: Design Computing and Extended Reality Group
Dr. Haikun Huang holds a Ph.D. in Computer Science from UMass Boston and is a postdoctoral research fellow at George Mason University. His graduation thesis was titled AI-driven Computational Design Tools For Synthesizing Human-centric Design and won the Umass Boston year's graduate program award. With a strong background in AR/VR/MR, computational design, graphics, HCI, simulation, and vision, he is passionate about applying artificial intelligence techniques to create innovative 3D content creation tools and virtual experiences.
Dr. Huang has published his research in prestigious conferences such as IEEE VR and ACM CHI, and his work has been recognized with a Best Paper Honorable Mention Award at CHI 2019. He is also an active reviewer for IEEE VR and CHI, contributing to advancing these fields. From 2017 to 2024, he has successfully published 21 papers, which have been cited more than 811 times. At the same time, his h-index is 15, and i10-index is 19.
As a co-founder and CTO of Great Victory Legends, he gained valuable experience leading technical teams and developing cutting-edge solutions. He is confident in bringing this expertise into the classroom and providing students with a comprehensive understanding of the subject matter.
He worked as an adjunct professor, utilizing engaging examples to teach students the fundamentals of game development. By using the popular Unity game engine, he effectively demonstrated how to create game prototypes.
He has also served as a teaching assistant for various computer science courses, including Computer Games Programming, Computer Vision, Programming in C, and (Computer Architecture and Organization at UMB. These experiences have allowed him to hone his teaching skills and effectively communicate complex concepts to students.
He also runs his studio as a freelancer and sells the tools at Unity Asset Store. The tools he develops are all about practical tools to improve development efficiency. UPython 3 Pro is his masterpiece. It provides real-time communication between Unity and Python. It was used in the research projects he was involved in. AR/VR researchers deeply love it.
In addition to his academic achievements, he has years of industry experience, particularly in the game development sector. He has also been a columnist for popular game development forums in China, where he shared his expertise and insights with fellow developers.
机器学习告诉你 知识贮备很重要
马科夫链告诉我 临时抱佛脚也行
~~~~~~~~~~~~~~~~~~~~~~~~~~~
--- 黄海崑 ---
Teaching Experience
Adjunct Professor at GMU in 2024-present.
Post Doc at GMU in 2022-present.
Provide technical training and support to the Design Computing and eXtended Reality (DCXR) students - including Ph.D., Master, and undergrad.
TA of CS461(Prof. Funda Durupinar) at UMB in 2020 Spring.
TA of CS675(Prof. Marc Pomplun) at UMB in 2019 Fall.
TA of CS 240(Prof. Duc Tran) at UMB in 2019 Spring.
TA of CS 240(Prof. Duc Tran & Prof. Ming Ouyang) at UMB in 2018 Fall.
TA of CS 341(Prof. Ronald Cheung) at UMB in 2017 Fall.
HONORS & AWARDS
IN THE PRESS
PATENTS
HUMAN VISION-EMPOWERED 3D SCENE ANALYSIS TOOLS
Haikun Huang, Lap-Fai Yu
US patent application no. 16/598, 718
SERVICES
I have frequently participated in the review work of various conferences as a reviewer.
REVIEWER, SIGGRAPH
REVIEWER, IEEE VR CONFERENCE PAPERS
REVIEWER, IEEE VR JOURNAL PAPERS
REVIEWER, IEEE VR CONFERENCE
REVIEWER, ISMAR CONFERENCE
REVIEWER, ISMAR POSTER
REVIEWER, CHI PLAY
REVIEWER, CHI
REVIEWER, VRST POSTER & DEMO
REVIEWER, VRST CONFERENCE PAPER
REVIEWER, ACHI
REVIEWER, FRONTIERS
REVIEWER, IMWUT
REVIEWER, JOVE
REVIEWER, ICRA
REVIEWER, AUTOMOTIVEUI
REVIEWER, EDITORIAL
REVIEWER, CASA
REVIEWER, ERGON
TECHNICAL PROGRAM COMMITTEES, ACHI