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Postdoctoral Research Fellow
Department of Computer Science
George Mason University


Email:  hhuang25[at]gmu.edu
Office: Research Hall #405
Lab:     Design Computing and Extended Reality Group

Dr. Haikun Huang holds a Ph.D. in Computer Science from UMass Boston and is a postdoctoral research fellow at George Mason University. His graduation thesis was titled AI-driven Computational Design Tools For Synthesizing Human-centric Design and won the Umass Boston year's graduate program award. With a strong background in AR/VR/MR, computational design, graphics, HCI, and vision, he is passionate about applying artificial intelligence techniques to create innovative 3D content creation tools and virtual experiences.
 

Dr. Huang has published his research in prestigious conferences such as IEEE VR and ACM CHI, and his work has been recognized with a Best Paper Honorable Mention Award at CHI 2019. He is also an active reviewer for IEEE VR and CHI, contributing to advancing these fields. From 2017 to 2023, he has successfully published 21 papers, which have been cited more than 470 times. In the first half of 2023 alone, it was cited more than 180 times. At the same time, his h-index is 12, and i10-index is 15.
 

In addition to his academic achievements, he has years of industry experience, particularly in the game development sector. He has also been a columnist for popular game development forums in China, where he shared his expertise and insights with fellow developers.
 

He has also served as a teaching assistant for various computer science courses, including Computer Games Programming, Computer Vision, Programming in C, and (Computer Architecture and Organization at UMB. These experiences have allowed him to hone his teaching skills and effectively communicate complex concepts to students.
 

As a co-founder and CTO of Great Victory Legends, he gained valuable experience leading technical teams and developing cutting-edge solutions. He is confident in bringing this expertise into the classroom and providing students with a comprehensive understanding of the subject matter.
 

He also runs his studio as a freelance and sells the tools on Unity Asset Store. The tools he develops are all about practical tools to improve development efficiency. UPython 3 Pro is his masterpiece. It provides real-time communication between Unity and Python. It was used in the research projects he was involved in. AR/VR researchers deeply love it.

机器学习告诉你 知识贮备很重要
马科夫链告诉我 临时抱佛脚也行
~~~~~~~~~~~~~~~~~~~~~~~~~~~
(误)

Teaching Experience

Post Doc at GMU in 2022-present.

Provide technical training and support to the Design Computing and eXtended Reality (DCXR) students - including Ph.D., Master, and undergrad.

TA of CS461(Prof. Funda Durupinar) at UMB in 2020 Spring.

TA of CS675(Prof. Marc Pomplun) at UMB in 2019 Fall.

TA of CS 240(Prof. Duc Tran) at UMB in 2019 Spring.

TA of CS 240(Prof. Duc Tran & Prof. Ming Ouyang) at UMB in 2018 Fall.

TA of CS 341(Prof. Ronald Cheung) at UMB in 2017 Fall.

HONORS & AWARDS

PATENTS

HUMAN VISION-EMPOWERED 3D SCENE ANALYSIS TOOLS

Haikun Huang, Lap-Fai Yu
US patent application no. 16/598, 718

SERVICES

I have frequently participated in the review work of various conferences as a reviewer.

REVIEWER, SIGGRAPH

REVIEWER, IEEE VR CONFERENCE PAPERS

REVIEWER, IEEE VR JOURNAL PAPERS

REVIEWER, IEEE VR CONFERENCE

REVIEWER, ISMAR CONFERENCE

REVIEWER, ISMAR POSTER

REVIEWER, CHI PLAY

REVIEWER, CHI

REVIEWER, VRST POSTER & DEMO

REVIEWER, VRST CONFERENCE PAPER

REVIEWER, ACHI

REVIEWER, FRONTIERS

REVIEWER, IMWUT

REVIEWER, JOVE

REVIEWER, ICRA

REVIEWER, AUTOMOTIVEUI

REVIEWER, EDITORIAL

REVIEWER, CASA

REVIEWER, ERGON

TECHNICAL PROGRAM COMMITTEES, ACHI

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