Review Changes by Version
Ver 4.0
Introduces GameObject-based references, a major core architecture refactor, and the Flow Camera module.
- Audience
- All developers
- Time
- 3 minutes
- Requires
- An existing Flow Core project or a new Flow Core 4.0 installation
- Modules
- Flow Core, Flow Camera
On this page
Summary
Ver 4.0 rebuilds the core reference architecture around GameObjects and introduces the Flow Camera module. Projects upgrading from a version earlier than 4.0 may require manual reference migration.
Highlights
Core architecture
- Redesigned the underlying architecture to improve runtime performance and development efficiency.
- Standardized references on GameObjects, simplifying the reference model and reducing workflow complexity.
- Added an optimized caching and relocation system that keeps lookups efficient while improving reliability and maintainability.
- Established a foundation for future Flow Core features and larger projects.
Flow Camera
- Added the Flow Camera module.
- Added cinematic camera workflows that can be controlled directly from Flow graphs.
- The module supports cutscenes, narrative sequences, dynamic camera control, and other visual storytelling workflows.
Compatibility and Upgrade Notes
- When upgrading directly from a version earlier than 4.0, remove the previous Flow Core version before importing Ver 4.0.
- Most existing graphs continue to work without modification.
- Manually convert every Component-based reference path to a GameObject-based reference path.
- Component-based reference paths are no longer supported.