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Review Changes by Version

Ver 4.0

Introduces GameObject-based references, a major core architecture refactor, and the Flow Camera module.

Audience
All developers
Time
3 minutes
Requires
An existing Flow Core project or a new Flow Core 4.0 installation
Modules
Flow Core, Flow Camera
On this page

Summary

Ver 4.0 rebuilds the core reference architecture around GameObjects and introduces the Flow Camera module. Projects upgrading from a version earlier than 4.0 may require manual reference migration.

Highlights

Core architecture

  • Redesigned the underlying architecture to improve runtime performance and development efficiency.
  • Standardized references on GameObjects, simplifying the reference model and reducing workflow complexity.
  • Added an optimized caching and relocation system that keeps lookups efficient while improving reliability and maintainability.
  • Established a foundation for future Flow Core features and larger projects.

Flow Camera

  • Added the Flow Camera module.
  • Added cinematic camera workflows that can be controlled directly from Flow graphs.
  • The module supports cutscenes, narrative sequences, dynamic camera control, and other visual storytelling workflows.

Compatibility and Upgrade Notes

  • When upgrading directly from a version earlier than 4.0, remove the previous Flow Core version before importing Ver 4.0.
  • Most existing graphs continue to work without modification.
  • Manually convert every Component-based reference path to a GameObject-based reference path.
  • Component-based reference paths are no longer supported.