Build a Working Result
Install & Verify
Confirm that Flow Core is imported, compiled, and ready to author graphs.
- Audience
- All developers
- Time
- 5 minutes
- Requires
- Unity Editor and a Flow Core license
- Modules
- Flow Core
On this page
This workflow confirms that Flow Core is present in your Unity project and that its editor and runtime assemblies compiled successfully. Complete it before opening an example or creating a graph.
Import Flow Core
Import the Flow Core package supplied with your license into the Unity project where you intend to use it. Allow Unity to finish importing assets and compiling scripts before interacting with Flow Core menus.
If Unity reports compilation errors from unrelated project code, resolve those errors first. Unity cannot load editor tools reliably while the project is in a failed compilation state.
Confirm the editor surface
Run these checks in order:
- Open
Tools > Flow Core > Opening Screen. - Confirm that
Tools > Flow Core > Flow Graph Editoropens an editor window. - In the Project window, open
Create > Flow Coreand confirm thatFlow Graphis available. - Open
Window > General > Consoleand confirm there are no Flow Core compilation exceptions.
此处插图应该是 Unity 顶部 Tools > Flow Core 菜单展开后的截图;完整保留 Opening Screen 与 Flow Graph Editor 两个菜单项,并框选这两个入口。
Create a disposable graph
- Create a temporary folder in the Project window.
- Use
Create > Flow Core > Flow Graph. - Name the asset
VerificationFlow. - Open the asset in the Flow Graph Editor.
- Right-click an empty area of the canvas and confirm that the node creation menu appears.
You do not need to configure or save a working behavior yet. This check proves that asset creation, graph serialization, the editor window, and node discovery are available.
此处插图应该是新建 VerificationFlow 后的 Flow Graph Editor 截图;保留空白画布、工具栏和已展开的节点创建菜单,框选 Trigger 与 Action 分类。
Verify the result
Delete the disposable graph if you do not need it. Then continue with Explore a Working Flow, which uses a supplied scene to show the complete runtime loop.
Common Mistakes
| Symptom | Check |
|---|---|
| Flow Core menus are missing | Wait for compilation to finish, then check the Console for assembly errors. |
| The graph opens but the node menu is empty | Reimport Flow Core and confirm generated registries were included in the package. |
| A script type is missing | Confirm the full package was imported and no runtime files were moved into an editor-only assembly. |
| Unity repeatedly recompiles | Resolve project-level compiler errors before testing the package again. |
What You Built
You established a known-good authoring baseline: Flow Core menus load, a graph asset can be created, the Graph Editor discovers nodes, and the Console remains clear. The disposable VerificationFlow also gives you a safe asset for inspecting editor controls before you work in a production graph.