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Build a Working Result

Install & Verify

Confirm that Flow Core is imported, compiled, and ready to author graphs.

Audience
All developers
Time
5 minutes
Requires
Unity Editor and a Flow Core license
Modules
Flow Core
On this page

This workflow confirms that Flow Core is present in your Unity project and that its editor and runtime assemblies compiled successfully. Complete it before opening an example or creating a graph.

Import Flow Core

Import the Flow Core package supplied with your license into the Unity project where you intend to use it. Allow Unity to finish importing assets and compiling scripts before interacting with Flow Core menus.

If Unity reports compilation errors from unrelated project code, resolve those errors first. Unity cannot load editor tools reliably while the project is in a failed compilation state.

Confirm the editor surface

Run these checks in order:

  1. Open Tools > Flow Core > Opening Screen.
  2. Confirm that Tools > Flow Core > Flow Graph Editor opens an editor window.
  3. In the Project window, open Create > Flow Core and confirm that Flow Graph is available.
  4. Open Window > General > Console and confirm there are no Flow Core compilation exceptions.
Image 01_01_01Screenshot production note

此处插图应该是 Unity 顶部 Tools > Flow Core 菜单展开后的截图;完整保留 Opening Screen 与 Flow Graph Editor 两个菜单项,并框选这两个入口。

Create a disposable graph

  1. Create a temporary folder in the Project window.
  2. Use Create > Flow Core > Flow Graph.
  3. Name the asset VerificationFlow.
  4. Open the asset in the Flow Graph Editor.
  5. Right-click an empty area of the canvas and confirm that the node creation menu appears.

You do not need to configure or save a working behavior yet. This check proves that asset creation, graph serialization, the editor window, and node discovery are available.

Image 01_01_02Screenshot production note

此处插图应该是新建 VerificationFlow 后的 Flow Graph Editor 截图;保留空白画布、工具栏和已展开的节点创建菜单,框选 Trigger 与 Action 分类。

Verify the result

Delete the disposable graph if you do not need it. Then continue with Explore a Working Flow, which uses a supplied scene to show the complete runtime loop.

Common Mistakes

SymptomCheck
Flow Core menus are missingWait for compilation to finish, then check the Console for assembly errors.
The graph opens but the node menu is emptyReimport Flow Core and confirm generated registries were included in the package.
A script type is missingConfirm the full package was imported and no runtime files were moved into an editor-only assembly.
Unity repeatedly recompilesResolve project-level compiler errors before testing the package again.

What You Built

You established a known-good authoring baseline: Flow Core menus load, a graph asset can be created, the Graph Editor discovers nodes, and the Console remains clear. The disposable VerificationFlow also gives you a safe asset for inspecting editor controls before you work in a production graph.