Review Changes by Version
Ver 4.3
Review Flow Character Feet Plant and Foot IK support introduced in Flow Core 4.3.
- Audience
- Flow Character users
- Time
- 3 minutes
- Requires
- A configured Flow Character
- Modules
- Flow Character
On this page
Summary
Flow Core 4.3 introduces an animation-respecting Feet Plant and Foot IK workflow for Flow Character.
Highlights
- Added per-foot ground probing, surface locking, procedural stepping, and rotation alignment.
- Added support for the left foot, right foot, and custom additional feet for non-humanoid or multi-legged characters.
- Added leg-chain controls for foot effector chains, joint weights, forward and up axes, bend mode, optional pole targets, and soft rotation limits.
- Added gait coordination so support feet can remain planted while other feet swing or recover.
- Added idle recovery that returns feet smoothly toward the current animated stance.
- Added body-height compensation for stairs and step-height transitions.
- Added shared ground settings for surface masks, trigger handling, maximum surface angle, and grounded-state requirements.
- Added Flow Instructions and Conditions for reading, setting, and checking Feet Plant runtime state.
- Updated the Flow Character IK Inspector with dedicated Feet Plant tabs for shared settings, left foot, right foot, and additional feet.
- Added Auto Configure support for built-in humanoid feet and custom additional feet derived from their transform chains.